


Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). In Bedrock Edition, using a splash potion on a cauldron adds one level of that potion to the cauldron. Splash water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud. Splash water bottles can extinguish a burning entity. Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.Ī splash water bottle deals 1 damage to endermen, striders, snow golems, and blazes however, endermen have a chance of teleporting away if hit with one. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest 1⁄ 20 second), with no effect being applied if the duration would be 1 second or less. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect.
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If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. In Java Edition, splash and drinkable forms have the same duration. In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion at impact are affected. The bottle is lost, unlike drinkable potions. When thrown by the player, they have a range of 8 blocks if thrown at the best angle.

On impact they explode, applying status effects to nearby entities. Lingering potions are brewed by adding dragon's breath to a splash potion.
